

Can be triggered up to 3 times per round.Chases knockdown into repulse, 10-hit combo, and immobile. Chase: Chase knockdown, cause high float.Standard: Attack the enemy with the lowest life.

Mystery - Attack a row of enemies in a straight line and cause paralysis.This attack is not affected by your opponent’s defense buffs. Passive 1: If you have 100 chakra, this ninja’s standard attack instead hits 2 enemy ninjas for heavy damage, and causes tag.Chase 2: Triggered by 30-hit combo, hits 2 enemies and causes slowing.Can be activated up to twice per round.Chases knockdown into repulse, 10-hit combo, and immobile. Chase: Chase repulse, and cause knockdown.Standard: Attack 3 enemies, with a certain probability of causing repulse.Mystery - Attack the target, cause low float, and remove immune state for the rest of the turn.Passive 2: At the start of battle, activate byakugan and increase the crit rate of teammates with secret jutsu (such as Shikamaru/Neji) by 20%.Passive 1: Increase the defense and resistance of this ninja by 20% for every male ninja on the team.Chase: Chases repulse, causes knockdown, acupuncture, and reduces the mystery cooldown by 1 round.Standard: Attack 3 enemies, with a probability of causing repulse.Dispel all debuffs and shields off the target, and cause acupuncture and knockdown. Passive - Causes poison to any ninja who deals taijutsu damage to Hanzo.Chase 2 - Triggered by 20-hit combo, damages and causes ignite to 3 enemies.Chase - Chase Knockdown, cause Knockdown, ignite, and immobile.Standard - Dispel 2 debuffs from each ally ninjas team.Mystery - Damages 4 Opposing Ninja's and causes Poison and tag to them.After using this chase, this ninja becomes acupunctured. Can be triggered up to 2 times per round. Chase - Chases repulse, causes knockdown.Standard - Attack the target, with a certain probability of causing repulse and ignition.Mystery - Cause damage, acupuncture, and 16 hit combo to the enemy.Passive 1 - This ninja has a high probability of dodging a Mystery, chase, or standard attack.Triggered once per round.Chase 2 - Triggered by a 30 hit combo, causes high damage to up to 4 units in the enemy team.Chase 1 - Chase low float and cause Knockdown and absorb up to 20 chakra points.Standard - Attack a random enemy line and have a certain probability of causing low float.When the enemy team has 0 charka, increases the damage by 30% and increase the immobile effect to all 3 targets. Causes low float and immobile on the selected target. Mystery - Causes Ninjutsu damage to up to 3 enemy units.Passive 2 -Whenever this ninja is attacked by an enemy, lose 1 round from mystery cooldown.Passive 1 - If the standard attack kills an enemy, gain one extra standard attack.Chase - Triggered by 10 hit combo, attacks 3 enemies at random and cause 5 combo to each.Standard - Attack enemy and leech 20 chakra with a chance to knockdown and acupuncture.Mystery - Gain 3 extra standard attacks.Passive 2 - Very high chance of evading a Mystery skill, standard attack, or chase skill, can be triggered once every round.Furthermore, both camps will be unable to obtain additional chakra apart from the standard round chakra gain.

All Jinchuriki attributes units will have their Ninjutsu increased by 40% while this barrier is active.

Passive 1 - At the beginning of the battle, laugh the barrier "Silk Enhancement".Chase - Chases and attacks a low float enemy and causes Knockdown and splash damage(Splash damage causes 50% damage to all units in a square around the chased target).Standard - Give one Extra Standard Attack to 1 ninja at random(can not be overlapped with the effects of other extra standard attacks).Mystery - Cause damage and paralysis on up to 7 units from the opponent's field.Passive 2 - Immune to all debuffs, after every hit reduces cooldown of mystery by one round.Passive 1 - Increase the defense and resistance of konoha ninja by 40%.Chase - Chase knockdown and cause low float, immobile, 5 combo and disperse all shields.Standard - Attack the front enemy with a chance of causing repluse and 3 combo.This round increased chance to dodge attacks and cause a rebound attack causing as much as 15% remaining life. Mystery - Damage the entire team with 5 combo and cause knockdown to the selected unit.
